Wasteland Patrol, Pt 2.

Life any day in the post-apocalypse is pretty much the definition of ‘close call’

Save the drama for your mama and get up.
Save the drama for your mama and get up.

Saved by Erik the Red and Algernon from becoming Rager Chow, our intrepid Wasteland Lawmen live to fight another day. They stumble to their feet, bind their wounds, do an ammo count, check their drawers and start scrounging the battlefield. Anything remotely of use is gone, except for a hand-drawn map in one of the dead raider’s pockets. Appears to detail the whereabouts of a nearby encampment. Hmmm…

Using the last of their caps, they hire a local guide and mercenary only known as ‘Dog Boy”. Fortunately for them, he knows the area very well and not only agrees to lead, them, but offers to pull a trigger alongside them for half whatever salvage they turn up. Recalling their recent humiliation, the bruised lawmen agree.

Dog-Boy and his faithful hounds,  Big, and Mac
Dog-Boy and his faithful hounds, Big, and Mac
Camp Bandit. Abandoned ruins and underground passage promise even more salvage.
Camp Bandit. Abandoned ruins and underground passage promise even more salvage.

Working together, the lawmen and Dog Boy investigate the ruined house. More survivors? Nope. ZEDS!

House O' Zeds
House O’ Zeds
Aim for the head.
Aim for the head.
Covering fire.
Covering fire.
Dog-Boy, Big, Mac, and the Marshall hit them on the flank.
Dog-Boy, Big, Mac, and the Marshall hit them on the flank.

Well-aimed shots quickly dispatch the rotters. However, the gunfire draws a mutant out of the woods.

Thog no like loud noise!
Thog no like loud noise!

After taking down the Zeds, the lawmen are regaining their courage. A few judicious three-round bursts puts the mutie down for good. Now onto the bandit camp. Except one of the deputies develops a bad case of Pack Rat Fever.

It's right over there.
It’s right over there.
Finders keepers...
Finders keepers…

The bandit cache in sight, the lawmen make a plan.

Did you really think it would be unguarded?
Did you really think it would be unguarded?

The gun battle goes Hollywood. A bandit goes down, the Marshall gets wounded, and a bandit tries to be all sneaky devious in the woods. But Deputy Brenner denies and deprives!

The deputy's detour turns out to be a good thing.
The deputy’s detour turns out to be a good thing.

With the Marshall and Deputy Eli fixing the bandit’s attention, Dog Boy and his faithful hounds slip up the right flank.

Blind side 'em!
Blind side ’em!

Well deserved fruits of victory. Just in time too.

Time to rest and refit
Time to rest and refit

All in all, a good straight up brawl. The Lawmen are ready for their next mission.

8 responses to “Wasteland Patrol, Pt 2.”

  1. commissarmoody Avatar
    commissarmoody

    Mad up for last time

    1. Yeah. Took it easy on them.

      I think I’ll give the lawmen some R & R. The next session will pit Derek and a new PA scavengers war band against some Refiner Brethren. Straight up slug-fest, the desperate vs the fanatical.

  2. Nice game and characters 😀

    1. Thanks. I’m definitely from the old ‘moving diorama’ school of wargaming.

  3. Hey really cool idea. Loved the story and awesome figures. If you like post apocalyptic adventures i have a book coming out in a few months about it. http://joereyesauthor.com/my-books-2/aftermath/

    1. Thanks. Obviously I enjoy a good post-apoc tale. And am an author as well.

      (http://www.amazon.com/Patrick-Todoroff/e/B004HVAFL2/ref=dp_byline_cont_book_1)

      Good luck with you novel.

  4. It’s amazing what a little applied tactics can accomplish. Great batrep. That poor Marshal has been wounded twice in a row now. Somebody get that man a bulletproof vest!

    1. Thanks. Yes, Marshal Royce has been beaten like a stray dog lately. The Lawmen have a night off next session – it’s slug-fest time.

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